
First off, slice the Deku Baba in this room. Take a left and climb up the ladder. Make the jumps across this area until you find a big chest and some Skullwalltulas. The spiders can't hurt you if you don't climb the wall, so open up the chest. It's the map, and that's a very good thing. Keep jumping until you get to a door at the end. Iron bars lock the door behind you, and you have to square off against a Deku Shrub. No toughie, just check the Enemies Section for that.
Once he's destroyed, he gives you a tip about jumping, and the doors unlock. Proceed through the next door, and jump on the platform in the center. Quickly leap to the chest, which turns out to be the Fairy Slingshot. In case you didn't notice, the platform you jumped off of fell. Just turn around, and look at the ladder above the exit. Z-Target it and hit it with the Slingshot. It falls, and you can exit. Cut the grass below for supplies. Another way through this room is to not use the platform at first. Just fall down and climb up the vines to the other side. Then you can use the platform on your way back. Just a little creative thinking on my part.
Go back to the Skullwalltulas and kill them with Z-Targeting and the Slingshot. The third one cannot always be targeted, so just take him out manually if necessary. Climb the vines, crawl right at the top, and drop down. Go forward to the next door, ignoring the Giant Skulltula looming overhead. He'll get his later. In this next room, go stand on a switch to activate some platforms. Jump across to the other side, and open the chest there. It's the Compass, so be happy. You can now see where all the treasure chests are in this level, and exactly where you are. To exit, go back to the beginning, and pull out a Deku Stick. Put it in the fire from the lit torch, then walk over to the unlit torch. There ya go, just be sure to hit B to get rid of the Stick before it burns away.
Go back and find a Giant Skulltula. Tough for the first timer. I went after it with my sword. Just let it come down, then use the Slingshot when it reveals its belly. Now, look over the ledge. See the spiderweb? Navi no doubt talked to you about it earlier. Get a good running start, and jump. You can somewhat control yourself in midair, so toggle the stick. Normally, you'll hit the sides, and have to try again, but if lucky you'll land in the center and break through it.
Take a left and a deep breath. There are two spiders in this room, but they're Gold Skulltulas. You can't miss these things. I'd put 'em in my Gold Skulltula section, but you could get hurt if you don't kill them. There are 3 platforms here. #1 is the one you're standing on, and #2 is right in front of you. #3 is across the water and can't be reached. Go to #2 and step on the switch. Now, there's a lit torch. Get a Deku Stick lit and jump to platform #1. Part of the water is shallow enough to stand in. Run to the web at the end, and is your stick is still burning, it'll melt away.
Go through the door to meet a Deku Scrub. If you want to, kill him. But if not, stand on his grass so he goes away, and use your Slingshot on the gray eye above the exit door. It closes, and the doors open. Now, get out of here and prepare for more. You're in a room filled with water, a platform on either side, and platform on the water, and a spiky log in the water. Dive in the water, go to the left side, and dive down. There's a switch there, so keep diving until you hit it. Go back to your original platform and wait for the floating one to come to you. Jump to it, and since the switch lowered the water level, you can pass under the spiky log. You'll hear strange noises during all of this, it's your timer. It'll speed up and then stop soon. On the other side, you have to kill a Giant Skulltula. Now, go to the block against the wall and push it as far to the right as you can. Climb up on it, and enter the door above.
Three torches in this room, and some Deku Babas. Ignore them, they grow back anyway. Get a stick lit, and run like mad lighting all the other torches. Once that's finished, you can leave the room in peace. In this next room there are two spiderwebs. One leads to a Deku Baba, the other to a tunnel. Find the tunnel, and enter it.
You're now on platform #3 in that water room again, so DO NOT JUMP OFF!!! See the spiderweb on the ground? Well, we'll get that in a moment. Push the block into the water, and jump to platform #2. Get yourself lit up on the torch over here, and make a clever jump back to the block, and then onto platform #3. To burn the spiderweb, either swing the stick, or use my way and roll over the web. Either way is fine, and you wind up in the same place.
There's three Deku Scrubs in this room, and if you listened to the other Deku Scrub a while back, he mentioning killing his brothers in a 2-3-1 order, twenty-three is number 1. (Jordan reference?). Do so, which is pretty tricky, except they freeze when hit, so you don't have to chase after them. The last one must be caught, and he'll tell you Queen Gohma's secret. Then they leave, and you have access to Queen Gohma's chamber.
I have a section for details on these things, and I bet you can guess its
name. Once Gohma's dead, collect the Heart Container she leaves behind, and
enter the blue light. You're back outside now, and the Deku Tree talks about
the Triforce. You now know everything you need to know, and I believe Din,
Nayru, and Farore were described as well. Oh, the Deku Tree is dying, so take
this. It's the Kokiri's Emerald!!! Cool, now he's dead.
